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A1 Smart or Not?

What can machines do, and what do people do better?

Stage
Explorers, ages 5 to 7
Lessons
7
You make
A smart helper poster with 3 safety rules

Before you start. Read this with a grown-up the first time. You can do the drawing and sorting by yourself.

Safety rules · Teacher and parent version of this course

Your lessons

Open a lesson. Tick the boxes as you go. Do one lesson at a time.

Lesson 1: Machines and PeopleAbout 20 minutes
  1. Get ready
  2. Do it
  3. Check yourself
  4. Show a grown-up

Get ready

You need:

  • Paper
  • Pencil or crayons
  • A toy or teddy (optional)

Do it, step by step

Real AI test (with a grown-up): Ask the machine about itself

Optional, and a grown-up runs it. Under 13, the grown-up types and reads, and you direct and check. Read the real-AI guide first. About 10 minutes.

Why we do this. A machine and a person are different. Let’s hear what a machine says about itself.

Prompt 1: Are you a person?

Are you a person or a computer program? Answer in two short sentences, in simple words for a young child.

Prompt 2: Hugs and feelings

Can you give someone a hug? Can you feel sad? Answer in two short sentences, in simple words for a young child.

Change only made-up parts in [brackets]. Never add a name, school, address, photo or anything private.

What to look for

  • Does it say it is a computer program?
  • Does it say it cannot hug?
  • Does it ever talk as if it has feelings? Is that really true for a machine?

Write it down

Tool, prompt, what it said, what you checked, and whether it was right, wrong or not sure. Record sheet

Think about it. Make a list of things the machine said it cannot do but people can.

Check yourself

Name one thing a machine does well.

Open the answer

Adding big numbers fast, counting, or doing the same thing again and again without getting tired.

Name one thing people do better.

Open the answer

Comforting a friend, caring, having ideas and making things up because we want to.

Show a grown-up

Show a grown-up your three columns and tell them why you put each one where you did. There is no single right answer.

Next: Lesson 2

Lesson 2: Helpers Around UsAbout 20 minutes

Ask a grown-up to upgrade to unlock Lessons 2 to 7.

Lesson 3: Sorting GameAbout 25 minutes

Ask a grown-up to upgrade to unlock Lessons 2 to 7.

Lesson 4: Robots Get It WrongAbout 20 minutes

Ask a grown-up to upgrade to unlock Lessons 2 to 7.

Lesson 5: Be Kind to DataAbout 20 minutes

Ask a grown-up to upgrade to unlock Lessons 2 to 7.

Lesson 6: Our Rules for Smart HelpersAbout 30 minutes

Ask a grown-up to upgrade to unlock Lessons 2 to 7.

Lesson 7: Design a Smart HelperAbout 25 minutes

Ask a grown-up to upgrade to unlock Lessons 2 to 7.